Showing posts with label Internet. Show all posts
Showing posts with label Internet. Show all posts

Friday, May 31, 2013

Mary Meeker’s State of the Internet: Good, Bad or Somewhere In-Between?

 by Marissa Wong, Slide Share

"500 million photos are uploaded every day. Sharing of digital information has grown 9 times in five years. And China is leading the digital charge. If you haven’t seen it already, “Queen of the ‘Net” Mary Meeker has uploaded her latest report on Internet trends.

Among the highlights: Emerging markets continue to lead in the 8% year-over-year growth in global Internet users, with China adding the most (264 million users from 2008-2012). And while 81% of users are outside of the U.S., 80% of the top 10 global internet properties were made in the U.S. (Google, Microsoft and Facebook are at the top of that list.) Another interesting international comparison: Americans are under sharers. Just 15% of Americans report that they share “everything” or “most things” online, compared to a world average of 24%. Saudi Arabians are the world’s biggest sharers and the Japanese share the least."

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Wednesday, April 20, 2011

On the Next Internet: Grid Computing

On the Next Internet, Bob Jones, Seed Magazine, 2/9/11

"Charles Curran, a physicist who recently retired as the longtime storage consultant at CERN, remembers the old days of data access: when filling a request from a researcher was often a labor-intensive, daylong misadventure.

In the 1970s, information from CERN’s accelerators and experiments was stored on tapes, held in a huge library in the IT department, originally retrieved manually by operators and then copied to disk for the researcher. Overworked operators fell asleep, went missing for hours at a time, invented trickery to make the machines work faster, and overloaded the conveyor belts, causing tapes to fall off and disappear. Tape-retrieval robots squared off against mice (in one documented case, the mouse was found months later, desiccated) or overheated when they couldn’t reach tapes, melting their wheels in frustration. A request to see a certain tape often took 24 hours to fill.

Now the wait is about two minutes, hardly enough time to get a cup of coffee."

***

"The fundamentals of grid computing, first developed to allow complex physics projects, has led to a related technology known as cloud computing, heavily virtualized distributed computing, which has been adopted for many commercial applications. The public may not know they are using a cloud—but they are. Online banking, photo-sharing sites like Flickr, and web-based email are all examples of heavily virtualized services that exist “out in the cloud.” Making a full cycle, grid computing itself is adopting aspects of cloud technology, making more use of virtualization and setting up grid sites in the cloud. However, true grid infrastructure still excels at collaborative sharing of resources belonging to different institutions; clouds spread the resources of one domain to the rest of the world for remote access. Collaboration is the basis of all the large-scale scientific challenges (e.g., CERN has 20 member states). Projects like the LHC are too big for any one organization or one country to do alone; collaboration is the only option. The same holds for the major challenges facing society across other disciplines (energy, climate change, food production). Now that we have excellent ways to reach and share data, we have a whole new set of problems, albeit more sophisticated. Who owns freely shared data? How long should it be kept? What besides the data must be kept so we can use it? Who pays for the energy to store data? How can researchers or disciplines resistant to sharing—afraid their ideas will be poached—be encouraged in a “publish or perish’’ world?"

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Saturday, June 12, 2010

Conversation and Creativity

Creativity and conversation are directly linked. Indeed, conversation, as a generative process, is the prerequisite for all creativity. This becomes immediately obvious if we distinguish between conversation and communication. Derived from the Latin communare, a shared space, communication means interaction in a common context or domain of consensus that makes communication possible and determines the meaning of all that's said. The control of context is the control of meaning is the control of reality.

To create new realities, we must create new contexts, new domains of consensus. That can't be done through communication. You can't step out of the context that defines communication by communicating; it will only lead to trivial permutations within the same consensus, repeatedly validating the same reality. Instead we need a creative conversation (from the Latin "to turn around together") that might lead to new consensus and hence to new realities, but which is not itself a process of communication. I say some thing you don't understand and we begin turning around together: "Do you mean this or this?" "No, I mean thus and such.

During this nontrivial process we gradually approximate the possibility of communication, which will follow as a trivial necessary consequence once we've constructed a new consensus and woven together a new context.

Communication, as a domain of stabilized, noncreative relations, can occur only after the creative (but noncommunicative) conversation that makes it possible: communication is always noncreative and creativity is always non-communicative. Conversation, the paradigm of all generative phenomena, the prerequisite for all creativity, requires a two-way channel of interaction. That doesn't guarantee creativity, but without it there will be no conversation at all, and creativity will be diminished accordingly.

The worse thing we can say about the mass media is that they can only communicate. At a time when creative conversations are essential on a massive scale for human dignity and survival, our society is dominated by a centralized, one-way, mass audience communication system. The mass media system can only speak a world that is already understood to be the world. It can only address problems already understood to be problems.

It can only furnish models of behavior that are compatible with the world as it is already perceived by most people most of the time.

Conversations are closed generative processes through which we create the realities we talk about by talking about them and thereby constitute autonomous reality-communities. The observer as autonomous individual is a myth: there is only the observer-community or reality-community whose constituents can talk about things (like art, science, religion) because they create the things they talk about by talking about them. Every reality community is autonomous -- self-governing, self-organizing, self-constituting. And every autonomous system is organizationally closed: realized through recursive, reciprocal, circular relations that may be
characterized as conversations. Indeed, communities are indistinguishable from the conversations that generate them.

Telecommunication makes possible communities independent of geography, but satellites and telephone wires are merely conduits that operate only in real time with no stored time, no memory; the virtual communities realized through them exist only during transmission with no archival or historical perpetuity, unless the transmission is continuous and pervasive. But when the computer is introduced as a component of a conversational network (the Internet) the power of social organizing is entered. A perpetual universe is created, independent of transmission, and a new class of political entity becomes possible. Autonomous reality-communities that are historically continuous and environmentally pervasive, accessible through any computer terminal anywhere in the world are possible. This is the profound significance of computer
networks.

Thursday, April 29, 2010

The Impact of the Internet on Institutions

By an overwhelming margin, technology experts and stakeholders participating in a survey fielded by the Pew Research Center’s Internet & American Life Project and Elon University’s Imagining the Internet Center believe that innovative forms of online cooperation could result in more efficient and responsive for-profit firms, non-profit organizations, and government agencies by the year 2020.

A highly engaged set of respondents that included 895 technology stakeholders and critics participated in the online, opt-in survey. In this canvassing of a diverse number of experts, 72% agreed with the statement:

“By 2020, innovative forms of online cooperation will result in significantly more efficient and responsive governments, business, non-profits, and other mainstream institutions.”

Some 26% agreed with the opposite statement, which posited:

“By 2020, governments, businesses, non-profits and other mainstream institutions will primarily retain familiar 20th century models for conduct of relationships with citizens and consumers online and offline.”

While their overall assessment anticipates that humans’ use of the internet will prompt institutional change, many elaborated with written explanations that expressed significant concerns over organization’s
resistance to change.

They cited fears that bureaucracies of all stripes – especially government agencies – can resist outside encouragement to evolve. Some wrote that the level of change will affect different kinds of institutions at different times. The consensus among them was that businesses will transform themselves much more quickly than public and non-profit agencies.

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Tuesday, April 27, 2010

The State of the Internet Operating System

by Tim O'Reilly, O'Reilly Radar

I've been talking for years about "the internet operating system", but I realized I've never written an extended post to define what I think it is, where it is going, and the choices we face. This is that missing post. Here you will see the underlying beliefs about the future that are guiding my publishing program as well as the rationale behind conferences I organize like the Web 2.0 Summit and Web 2.0 Expo, the Where 2.0 Conference, and even the Gov 2.0 Summit and Gov 2.0 Expo.


Ask yourself for a moment, what is the operating system of a Google or Bing search? What is the operating system of a mobile phone call? What is the operating system of maps and directions on your phone? What is the operating system of a tweet? On a standalone computer, operating systems like Windows, Mac OS X, and Linux manage the machine's resources, making it possible for applications to focus on the job they do for the user. But many of the activities that are most important to us today take place in a mysterious space between individual machines.

Most people take for granted that these things just work, and complain when the daily miracle of instantaneous communications and access to information breaks down for even a moment.

But peel back the covers and remember that there is an enormous, worldwide technical infrastructure that is enabling the always-on future that we rush thoughtlessly towards.

Wednesday, January 6, 2010

Inventing the Innovation Commons

"The Internet is both the result of and the enabling infrastructure for new ways of organizing collective action via communication technology. This new social contract enables the creation and maintenance of public goods, a commons for knowledge resources."

"Before the word "hacker" was misappropriated to describe people who break into computer systems, the term was coined (in the early 1960s) to describe people who create computer systems. The first people to call themselves hackers were loyal to an informal social contract called "the hacker ethic." As Steven Levy described it, this ethic include these principles:

  • Access to computers should be unlimited and total.
  • Always yield to the Hands-On Imperative
  • All information should be free.
  • Mistrust authority - promote decentralization."

Howard Rheingold
Smart Mobs
Basic Books, 2002

Tuesday, December 23, 2008

Future Web Trends

Presentation on future web trends, presented at the iCommons "Innovation Series" with Wikipedia founder Jimmy Wales

Technology/Internet Trends

Lots of useful statistics from MorganStanley

Mary Meeker Web 2.0 Presentation
View SlideShare presentation or Upload your own. (tags: trends web)

Thursday, October 16, 2008

Emergence



Outside.in's Steven Johnson says the Web is like a city: built by many people, completely controlled by no one, intricately interconnected and yet functioning as many independent parts. While disaster strikes in one place, elsewhere, life goes on.

Steven Berlin Johnson is the best-selling author of six books on the intersection of science, technology and personal experience. His forthcoming book examines "Where Good Ideas Come From."